I worked on this game as one of two lead developer/programmers, along with a team of 2D and 3D artists. Using the Unity Engine and Photon Quantum multiplayer stack, we built a 32+ player simultaneous cozy-game MMO that was successfully funded on Kickstarter, raising over $50k.
The development process of Galactic Getaway was a truly amazing learning experience; in doing so, I got extensive hands-on practice working in real-time online multiplayer programming, UI/UX design, using cloud-based architecture and remote database APIs, game economy balancing, backend tool development, and 3D asset animation and integration. To do all that within the system limitations of a game intended for mobile platforms was an exhilarating challenge.
The game centered around players co-inhabiting and co-building on a number of alien planets in a sci-fi resort. To gather currency, players would play minigames, several of which I designed and prototyped. It was especially intriguing to build and hone gameplay around the idea of several short, self-contained experiences with competitive elements that both could remain fun after multiple rounds, and be played by upwards of 16 or more people at a time.
During development, we traveled to both Pax East and West gaming conventions to demo Galactic Getaway to the public. The response was warm and highly enthusiastic, and it was intensely rewarding to see people playing and enjoying something I worked on. Those are certainly some of my proudest moments on this project.
Currently in development.